The End is here – Elemental Invasion

Posted November 20th, 2010 by Kharin

Elemental InvasionThe scene is a mass of confusing images – elite wind elementals swirling to attack; players and NPCs almost piling on top of another in the effort to down the invaders; the rift flashing in hypnotic strobe-like fashion; arcane missiles, druidic lightning, hunters marks, pallie judgements superimposed on each other, fps rates plummeting as 80 or more players get caught up in the excitement of the moment.  When the elemental invasion went live it was almost electrifying.  Since then things have settled down a little.  In Ironforge a glitch has meant that the rifts don’t materialise, the city is secured easily and quickly and portals are up in minutes or that the portals don’t open at all while in Stormwind or Thunderbluff it is not uncommon for numbers to be few and the defense to take more than the required hour.  It is easy to be caught up in the excitement of the event though for some it is merely a tiresome interruption of normal game play.  Love it or hate, the cataclysm launch event is here with a vengeance – offering new epic fights, new 78+ boss encounters with 251 gear drops, new achievement and new quests detailed as follows:

Fighting for our cities

In this recurring event, the elementals finally unleash their fury on Stormwind, Ironforge (Alliance), Orgrimmar and Thunderbluff (Horde).   Rifts are formed in the different districts of each city from which emerge 80 elemental elites trapping many of the citizens (NPCs) of the city and crushing any low level player who ventures too close.  To defend the city, players need to secure the different districts, defeat and clear each district of the rifts and rescue all the trapped citizens.  Once this is done, portals to Elemental Lords will be available for the next 30 mins for players 78+.  It is possible to queue for the bosses by either clicking on the portal or using the random dungeon finder.  The loot drops are level 251 (equivalent to ICC10 at normal difficulty). Attacks occur roughly every 2-3 hours and last up to an hour (depending on the speed of the defence). There are three phases:

Phase One:

  • City wide announcement of impending attack is made seconds before the actual attack. Citizens (NPCs) begin fleeing the city.
  • All normal city functions are cancelled (i.e. access to banks, auction houses, trainers, deep run tram).  It is still possible to fly, walk or use some portals into the city.
  • Earthen ring mages(NPCs) set up portals set up so that lower level players can evacuate the city.  The portals transport players to just outside the city. Alternatively, lower level players can hearth or hide or join in the fun at their own risk.
  • The first task is to secure the different districts within the city (eg using sandbags in Stormwind, structural supports in Ironforge, barricades in Orgrimmar and Thunderbluff).  Large green downward arrows indicate the crates containing bags, supports or barricades while red arrows show where the items need to be placed. Once this is completed the second phase can begin.

Phase Two:

  • To free trapped NPC citizens search the different buildings and surrounds in a district and activate the totem (pick it up from Earthen Ring emissary) on the trapped citizens.  Players can receive a stacking 1 minute speed buff (first responder) for securing the city or freeing citizens.
  • There are usually 2-3 rifts per district and (about) 6 districts per city.  The rifts cannot be directly attacked but can be destroyed by taking down the 32 Elite elementals at the rift (each elemental that dies reduces the life of the rift).
  • Each city has 2 kinds of elementals i.e. wind & water in Stormwind and Thunderbuff and earth & fire in Ironforge and Orgrimmar.  (All four kinds of rift need to be destroyed for Tripping the Rift Achievement – see below.)
  • Engaging elite elementals will give a related hour long buff.

Phase Three:

  • Players have an hour to secure all districts within the city.  Only when the city is secured will four portals to two different Elemental Lords open for the next 30 minutes. Each faction city has access to two different bosses (making a total of four bosses available – Grand Ambassdor Flamelash in Blackrock Depths, the Crown Princess Theraddras in Maraudon, Kai’ju Ghaz’rilla in Zul Furrack and in Prince Sarsarun in Ahn’Qiraj, each with a different loot tables.
  • Once a dungeon group (5 players) is formed you will be transported directly to the boss fight.
  • The bosses are 81 elites with a number of adds.  It helps the healer if the adds are taken out before the boss is engaged.  Remember to pick up the quest from the quest giver near the portal point (each instance has a related faction-specific quest available once only).  The bosses are not pushovers but the whole encounter does not take long and it is possible to queue for one or two more encounters (with the same or different boss) before the portals come down and life is returned to normal.

The event is epic in scale and opens up the possibility of some great gear for 78+.  While it is not necessary to form a raid group for the defense, there are advantages in doing so – with raid buffs, easier healing and better coordination.  Certainly, a raid sized group will be necessary to secure the city within the time limit.

Achievement

Tripping the Rift This achievement requires defeating four different kinds of elementals rifts (earth, fire, air, water) during the Cataclysm launch event.  The rift is destroyed by eliminating the elementals spawning from it (each elemental killed reduces the life of the rift).  It does not matter for the achievement whether the rift is one of the elite 80 elementals in the cities or rifts that spawn across the different regions of Azeroth and Outlands (every 2-3 hours for 10 minutes) during the event.   Mysterious Devices (which give a daily quest) only drop when you defeat a rift at your level.

Quests

The quests unfolded over the last week and provide the storyline for the elemental invasion.  The quests give good rewards (gold, experience, reputation).

Lead in Quests:

A Gathering in Outland – an Earthen Ring Emissary in one of major cities sends you to speak with Gavan Greyfeather (Alliance) or Thrall (Horde) at the Throne of Elements in Nagrand.  There is no follow-on quest (as yet) and the quest is available to players level 60+.  While at the Throne of Elements you can witness an exchange between Thrall (Go-el) and the Earthen Ring where Thrall is urged to give up leadership of the Horde as Warchief.

What’s Shaking in Ironforge /What’s Shaking in Orgrimmar Sends you to speak to Stormcaller Myira in Ironforge (alliance) or Earthmend Orsala in Orgrimmar (Horde).  The Elements Cry Out Sends you to speak to the Earthen Ring Emmisary near the bank in Trade District in Stormwind (alliance) or Erunak, the Earthen Ring emissary in Orgrimmar (Horde).

Quests in Ironforge and Orgrimmar:

Subduing the Elements (the follow on quest) given by Myira in Ironforge or Erunak in Orgrimmar requires drinking an elemental sapta to see agitated elementals and “pacifying” 20 of them with the provided totem (found in the Earthen Ring supplies).

Quests in Stormwind and Orgrimmar:

-          Tablets of the Earth (Alliance) or Tablets of Fire (Horde) – the earthen ring emissary asks you to find out what has happened to the missing courier from Northrend – Courier Tormun is on south-west end of Stormwind harbour while Durak Flamespeaker is roughly between Rocktusk Farm and the western zeppelin tower.  Speak to the courier who will then ask your help to defend the Tablet against the Twilight Hammer.  Click on the glowing crystal deployed by the courier.  This will give you a special task bar that enables you to fight four or five waves of different elementals that come through three portals.  Use fire against water, water against fire, tremor against earth.  Once you have successfully defended against the twilight attacks, the Twilight Seeker will leave and the tablet fragment will spawn.  Click on tablet to loot.  The tablet is able to be looted regardless of whether your toon participated in the defence or not.  Hand the tablet to Advisor Belgrum in Ironforge (Alliance) or Torek in Orgrimmar (Horde).

-          Prophecies of Doom – listen to speech of Twilight Doomsayer found in Old Town (Stormwind) or the Drag (Orgrimmar) and loot the 3 different pamphlets at 3 of the Twilight gatherings.  To listen to the speech click on one of Doomsayers and click “I will hear what you have to say” then wait a few minutes while s/he completes the speech.  The alliance need a lead in quest Speak to Captain Anton as Anton is in the Stormwind Keep while Torek is standing right next to the Earthen Ring Emissary.

This quest opens up a questline:

o   Sign of the Times – put up 5 posters countering Twilight propaganda. Look for posts and downward pointing blue arrows in the main thoroughfares.

Now two quests become available at can be completed concurrently:

o   The Missing – speak to four named cultists in the Twilight camp either near Mirror Lake outside Stormwind (alliance) or Jaggedswine farm outside Orgrimmar (Horde).  There is no follow on quest.  (Note to alliance players cultist Lethelyn is inside the building next to overseer Sylandra).

o   Infiltrating the Cult – Join the cult by clicking on the box at the feet of one of the Twilight Doomsayers.  Go to the Twilight camp, put on the twilight recruit robes, and speak to overseer.

o   Spreading the Word – equip the placard with the Doomsday message and go to three designated points (for alliance – Westbrook Garrison, town square in Goldshire, in front of General Marcus Jonathon in Valley of Heroes in Stormwind; for horde West Zeppelin Tower, East Zeppelin Tower and Razor Hill.)

o   The Master’s Plan – listen to the speech by projected image of Cho’gall, leader of Twilight Hammer.  As far as I can determine, this is a timed event occurring every few minutes or so.  A line of twilight cultists will enter the area, form a semicircle and summon the image of Cho’gall.  Cho’gall will then deliver the speech at the end of which you will get credit for listening and the cultists form up a line and leave.  Return to the Overseer to hand in the quest.

o   The Doomsday Plan – the overseer will ask you to take elemental devices to the city (to destroy it) but instead you take it to Anton (Alliance) or Torek (Horde).

o   Thwarting Twilight’s Hammer – Anton or Torek asks you to destroy 5 elemental devices found around the city.  These are the slowly spinning hourglass objects.  Click on the device to activate it and then defeat the elemental that spawns – as often as not behind you.  These are relatively easy to defeat as they scale to the level of the player (one level below the level of your toon).  Don’t forget to replace the Twilight recruit robes with your normal chest piece if you haven’t done so already.

o   Warn King Wrynn (Alliance) / Alert Our Leaders (Horde) – report what is happening to King Wrynn (Stormwind) or Gorrosh Hellscream (who is in charge in Orgrimmar while Thrall is in Nagrand.)  You will be proclaimed a hero (as well as the usual rewards of gold, experience if relevant, and reputation).  In Phase 2 the quest lined ended here.

-          For the next series of quests speak with Justine Demalier near Auction House (Stormwind) or Torek (Orgrimmar).

o   Show Me Your Papers – take King or Hellscream’s speech and read to the citizens (NPCs) collecting outside the gate of the city.  Then search 5 of the citizens (by clicking on NPC) and waiting for the scripted dialogue to finish – two or three of which will have suspicious material on their person and will be arrested by the guard.

o   Arrest the Infiltrators – arrest 5 Twilight infiltrators and question a detained infiltrator.  The infiltrators are stealthed twilight cultists scattered around the city that are easy enough to see once you know what you are looking for.  Their clearly visible candles mark their positions.  Collect five infiltrators (once manacled the infiltrators will follow for up to 5 mins) and take to the Stockades outside mage district (Alliance) or Ring of Valor in north-east corner of Valley of Honor (Horde).  Then question one of the detained cultists at the back of the Stocks (Alliance) or the detained cultist standing to the right of Warden Gartok Ragefist in the entrance to the Ring of Valor – as the bulk of the detainees in the arena area are inaccessible (Horde).

o   Back Under Cover – go back to the Twilight cult overseer.  Remember to don your recruit robes and ask the overseer for the Book of Incantations (“It’s good to be back overseer.  I want to help carry out the ritual”).  Once you receive the book, practise the speech in front of the altar.  Then return to the overseer.

o   I Said the Words … – the overseer sends you to complete the final ceremonies to invite the elements in to destroy the city.  Instead go to the three designate areas and disrupt the ceremonies.  The cultists can found in the upper terrace of the Drag near the Inscriptionist trainer, outside (eastern side) of the Hall of the Brave in Valley of Honor and near Westgate for Horde (see map). They can be found in the house on your right as you enter the area with the moonwell in the Park, the Argent Dawn room next to the City Hall in Cathedral Square and in the large hall near the engineering trainer in Dwarven district for Alliance (see map).   I love the dialogue:

“Ancients of wheat and water, I have peppered the way for you.  Come forth and glaze Stormwind” “You fool, this is a ritual not a recipe!”

On returning to Justine or Torek, you will once more be proclaimed an excellent example to follow.

These series of quests are, on the whole, straightforward and, with the exception of a Gathering in Outland, available to players of all levels. The quests are clearly parallel in Horde and Alliance though the Horde quests are nearly all centred on Orgrimmar while Alliance quests are much more geographically spread out both within Stormwind and between Stormwind and Ironforge.

With the recent deluge (excuse the pun) of films about earth shattering disasters and world ending events (Independence Day, Asteroid, Deep Impact, The Day after Tomorrow, Quarantine, H. G. Wells’ the War of the Worlds, 2010 to name just a few) catastrophe and cataclysm seem to be part of the human psyche. Ironically the end of all things makes thrilling entertainment – even though most of us  would hardly wish to experience such traumatic events in real life.

While I can sympathise with the angst of some lower level players that the major cities become war zones every 2-3 hours – the pre-cataclysm quests are well worth pursuing for players of all levels between the invasions.  And during the invasions it is still possible to access auction houses, banks, trainers, dungeons, battlegrounds and quests in the other cities – unlike during the Zombie plague where no area except the most remote was immune from unpredictable zombie invasions that brought everything and everyone to a standstill.  The plague was overwhelming (the highest level player would eventually be defeated), random, deliberately spread by many players and almost impossible to escape.  Despite the current cataclysmic events in four of our cities,  players can choose to participate or not and, in Darnassus, Exodar, Silvermoon City, Undercity, Shattrath and Dalaran and all the outer regions life goes on almost as normal … for now at least.

Kharin

****** STOP PRESS ****** After opening the portals to the Elemental Bosses “permanently” on Monday 22 November PST, World of Warcraft has been down for extended maintenance period (Tuesday 23 November 3am to at least 5pm  PST)  to implement Azeroth Reborn – the Shattering.  When the servers are finally up the world of Azeroth will have changed for ever. Full launch will still be on 7 December 2010. ****** STOP PRESS ******

Kharin

The End is here – Elemental Invasion

The scene is a mass of confusing images – elite wind or water elementals swirling to attack; players and NPCs almost piling on top of another in the effort to down the invaders; the rift flashing in hypnotic strobe-like fashion; arcane explosions, druidic lightning, hunters marks, pallie judgements superimposed on each other, fps rates plummeting as 80 or more players get caught up in the excitement of the moment. When the elemental invasion went live it was almost electrifying. Since then things have settled down a little. In Ironforge a glitch has meant that the rifts don’t materialise, the city is secured easily and quickly and portals are up in minutes while in Stormwind or Thunderbluff it is not uncommon for numbers to be few and the defense to take more than the required hour. It is easy to be caught up in the excitement of the event though for some it is merely a tiresome interruption of normal game play. Love it or hate, the cataclysm launch event is here with a vengeance – offering new epic fights, new 78+ boss encounters with 251 gear drops, new achievement and new quests detailed as follows:

Fighting for our cities

In this recurring event, the elementals finally unleash their fury on Stormwind, Ironforge (Alliance), Orgrimmar and Thunderbluff (Horde). Rifts are formed in the different districts of each city from which emerge 80 elemental elites trapping many of the citizens (NPCs) of the city and crushing any low level player who ventures too close. To defend the city, players need to secure the different districts, defeat and clear each district of the rifts and rescue all the trapped citizens. Once this is done, portals to Elemental Invasion bosses will be available for the next 30 mins for players 78+. It is possible to queue for the bosses by either clicking on the portal or using the random dungeon finder. The loot drops are level 251 (equivalent to ICC10 at normal difficulty). Attacks occur roughly every 2-3 hours and last up to an hour (depending on the speed of the defence). There are three phases:

Phase One:

  • City wide announcement of impending attack is made seconds before the actual attack. Citizens (NPCs) begin fleeing the city.
  • All normal city functions are cancelled (i.e. access to banks, auction houses, trainers, deep run tram). It is still possible to fly, walk or use some portals into the city.
  • Earthen ring mages(NPCs) set up portals set up so that lower level players can evacuate the city. The portals transport players to just outside the city. Alternatively, lower level players can hearth or hide or join in the fun at their own risk.
  • The first task is to secure the different districts within the city (eg using sandbags in Stormwind, structural supports in Ironforge, barricades in Orgrimmar and Thunderbluff). Large green downward arrows indicate the source of bags, supports or barricades while red arrows show where the items need to be placed. Once this is completed the second phase can begin.

Phase Two:

  • To free trapped NPC citizens search the different buildings and surrounds in a district and activate the totem (pick it up from Earthen Ring emissary) on the trapped citizens. Players can receive a stacking 1 minute speed buff (first responder) for securing the city or freeing citizens.
  • There are usually 2-3 rifts per district and (about) 6 districts per city. The rifts cannot be directly attacked but can be destroyed by taking down the 32 Elite elementals at the rift (each elemental that dies reduces the life of the rift).
  • Each city has 2 kinds of elementals i.e. wind & water in Stormwind and Thunderbuff and earth & fire in Ironforge and Orgrimmar. (All four kinds of rift need to be destroyed for Tripping the Rift Achievement – see below.)
  • Engaging elite elementals will give a related hour long buff.

Phase Three:

  • Players have an hour to secure all districts within the city. Only when the city is secured will four portals to two different Elemental Lords open for the next 30 minutes. Each faction city has access to two different bosses (making a total of four bosses available – Ambasdor Flamelash in Blackrock Depths, the Princess in Maraudon, Ghazilla in Zul Furrack and in ) with a different loot table.
  • Once a dungeon group (5 players) is formed you will be transported directly to the boss fight.
  • The bosses are 81 elites with a number of adds. Remember to pick up the quest from the quest giver near the portal point (each instance has a related quest available once only/daily). The bosses are not pushovers but the whole encounter does not take long and it is possible to queue for one or two more encounters (with the same or different boss) before the portals come down and life is returned to normal.

The event is epic in scale and opens up the possibility of some great gear for 78+. While it is not necessary to form a raid group for the defense, there are advantages in doing so – with raid buffs, easier healing and more coordination. Certainly, a raid sized group will be necessary to secure the city within the time limit.

Achievement

Tripping the Rift This achievement requires defeating four different kinds of elementals rifts (earth, fire, air, water) during the Cataclysm launch event. The rift is destroyed by eliminating the elementals spawning from it (each elemental killed reduces the life of the rift). It does not matter for the achievement whether the rift is one of the elite 80 elementals in the cities or rifts that spawn across the different regions of Azeroth and Outlands (every 2-3 hours for 10 minutes) during the event. Mysterious Objects only drop when you defeat a rift at your level.

Quests

The quests unfolded over the last week and provide the storyline for the elemental invasion. The quests give good rewards (gold, experience, reputation).

Lead in Quests:

A Gathering in Outland – an Earthen Ring Emissary in one of major cities sends you to speak with Gavan Greyfeather (Alliance) or (Horde) at the Throne of Element in Nagrand. There is no follow-on quest (as yet) and the quest is available to players level 58+. While at the Throne of Elements you can witness an exchange between Thrall (Go-el) and the Earthen Ring where Thrall is urged to give up leadership of the Horde as Warchief.

What’s Shaking in Ironforge /What’s Shaking in Orgrimmar Sends you to speak to Stormcaller Myira in Ironforge (alliance) or Earthmend Orsala in Orgrimmar (Horde). The Elements Cry Out Sends you to speak to near the bank in Trade District in Stormwind (alliance) or Erunak, the Earthen Ring emissary in Orgrimmar (Horde).

Quests in Ironforge and Orgrimmar:

Subduing the Elements (the follow on quest) given by Myira in Ironforge or Erunak in Orgrimmar requires drinking an elemental sapta to see agitated elementals and “pacifying” 20 of them with the provided totem.

Quests in Stormwind and Orgrimmar:

- Tablets of the Earth (Alliance) or Tablets of Fire (Horde) – the earthen ring emissary asks you to find out what has happened to the missing courier from Northrend – Courier Tormun is on south-west end of Stormwind harbour while Durak Flamespeaker is roughly between Rocktusk Farm and the western zeppelin tower. Speak to the courier who will then ask your help to defend the Tablet against the Twilight Hammer. Click on the glowing crystal deployed by the courier. This will give you a special task bar that enables you to fight four or five waves of different elementals that come through three portals. Use fire against water, water against fire, tremor against earth. Once you have successfully defended against the twilight attacks, the Twilight Seeker will leave and the tablet fragment will spawn. Click on tablet to loot. The tablet is able to be looted regardless of whether your toon participated in the defence or not. Hand the tablet to Advisor Belgrum in Ironforge (Alliance) or Torek in Orgrimmar (Horde).

- Prophecies of Doom – listen to speech of Twilight Doomsayer found in Old Town (Stormwind) or the Drag (Orgrimmar) and loot the 3 different pamphlets at 3 of the Twilight gatherings. To listen to the speech click on one of Doomsayers and click “I will hear what you have to say” then wait a few minutes while s/he completes the speech. The alliance need a lead in quest Speak to Captain Anton as Anton is in the Stormwind Keep while Torek is standing right next to the Earthen Ring Emissary.

This quest opens up a questline:

o Sign of the Times – put up 5 posters countering Twilight propaganda. Look for posts and downward pointing blue arrows in the main thoroughfares.

Now two quests become available at can be completed concurrently:

o The Missing – speak to four named cultists in the Twilight camp either near Mirror Lake outside Stormwind (alliance) or Jaggedswine farm outside Orgrimmar (Horde). There is no follow on quest. (Note to alliance players cultist Lethelyn is inside the building next to overseer Sylandra).

o Infiltrating the Cult – Join the cult by clicking on the box at the feet of one of the Twilight Doomsayers. Go to the Twilight camp, put on the twilight recruit robes, and speak to overseer.

o Spreading the Word – equip the placard with the Doomsday message and go to three designated points (for alliance – Westbrook Garrison, town square in Goldshire, in front of General Marcus Jonathon in Valley of Heroes in Stormwind; for horde West Zeppelin Tower, East Zeppelin Tower and Razor Hill.)

o The Master’s Plan – listen to the speech by projected image of Cho’gall, leader of Twilight Hammer. As far as I can determine, this is a timed event occurring every few minutes or so. A line of twilight cultists will enter the area, form a semicircle and summon the image of Cho’gall. Cho’gall will then deliver the speech at the end of which you will get credit for listening and the cultists form up a line and leave. Return to the Overseer to hand in the quest.

o The Doomsday Plan – the overseer will ask you to take elemental devices to the city (to destroy it) but instead you take it to Anton (Alliance) or Torek (Horde).

o Thwarting Twilight’s Hammer – Anton or Torek asks you to destroy 5 elemental devices found around the city. These are the slowly spinning hourglass objects. Click on the device to activate it and then defeat the elemental that spawns – as often as not behind you. These are relatively easy to defeat as they scale to the level of the player (one level below the level of your toon). Don’t forget to replace the Twilight recruit robes with your normal chest piece if you haven’t done so already.

o Warn King Wrynn (Alliance) / Alert Our Leaders (Horde) – report what is happening to King Wrynn (Stormwind) or Gorrosh Hellscream (who is in charge in Orgrimmar while Thrall is in Nagrand.) You will be proclaimed a hero (as well as the usual rewards of gold, experience if relevant, and reputation). In Phase 2 the quest lined ended here.

- For the next series of quests speak with Justine Demalier near Auction House (Stormwind) or (Orgrimmar).

o Show Me Your Papers – take King or Hellscream’s speech and read to the citizens (NPCs) collecting outside the gate of the city. Then search 5 of the citizens (by clicking on NPC) and waiting for the scripted dialogue to finish – two or three of which will have suspicious material on their person and will be arrested by the guard.

o Arrest the Infiltrators – arrest 5 Twilight infiltrators and question a detained infiltrator. The infiltrators are stealthed twilight cultists scattered around the city that are easy enough to see once you know what you are looking for. Their clearly visible candles mark their positions. Collect five infiltrators (once manacled the infiltrators will follow for up to 5 mins) and take to the Stockades outside mage district (Alliance) or Ring of Valor in north-east corner of Valley of Honor (Horde). Then question one of the detained cultists at the back of the Stocks (Alliance) or standing to the left of Warden Gartok Ragefist in the entrance to the Ring of Valor – as the bulk of the detainees in the arena area are inaccessible (Horde).

o Back Under Cover – go back to the Twilight cult overseer. Remember to don your recruit robes and ask the overseer for the Book of Incantations (“It’s good to be back overseer. I want to help carry out the ritual”). Once you receive the book, practise the speech in front of the altar. Then return to the overseer.

o I Said the Words … – the overseer sends you to complete the final ceremonies to invite the elements in to destroy the city. Instead go to the three designate areas and disrupt the ceremonies. The cultists can found in the upper terrace of the Drag near the Inscriptionist trainer, outside (eastern side) of the Hall of the Brave in Valley of Honor and near Westgate for Horde. They can be found in the house on your right as you enter the area with the moonwell in the Park, the Argent Dawn room next to the City Hall in Cathedral Square and in the large hall near the engineering trainer in Dwarven district for Alliance. I love the dialogue:

“Ancients of wheat and water, I have peppered the way for you. Come forth and glaze Stormwind” “You fool, this is a ritual not a recipe!”

On returning to Justine or Torek, you will once more be proclaimed an excellent example to follow.

These series of quests are, on the whole, straightforward and, with the exception of a Gathering in Outland, available to players of all levels. The quests are clearly parallel in Horde and Alliance though the Horde quests are nearly all centred on Orgrimmar while Alliance quests are much more geographically spread out both within Stormwind and between Stormwind and Ironforge.

With the recent deluge (excuse the pun) of films about earth shattering disasters and world ending events (Independence Day, Asteroid, Deep Impact, The Day after Tomorrow, Quarantine, H. G. Wells’ the War of the Worlds, 2010 to name just a few) catastrophe and cataclysm seem to be part of the post-modern psyche. Ironically the end of all things makes thrilling entertainment – even though most of us would hardly wish to experience such traumatic events in real life.

While I can sympathise with the angst of some lower level players that the major cities become war zones every 2-3 hours – the pre-cataclysm quests are well worth pursuing for players of all levels between the invasions. And during the invasions it is still possible to access auction houses, banks, trainers, dungeons, battlegrounds and quests in the other cities – unlike during the Zombie plague where no area except the most remote was immune from unpredictable zombie invasions that brought everything and everyone to a standstill. The plague was ov

The End is here – Elemental Invasion

The scene is a mass of confusing images – elite wind or water elementals swirling to attack; players and NPCs almost piling on top of another in the effort to down the invaders; the rift flashing in hypnotic strobe-like fashion; arcane explosions, druidic lightning, hunters marks, pallie judgements superimposed on each other, fps rates plummeting as 80 or more players get caught up in the excitement of the moment.  When the elemental invasion went live it was almost electrifying.  Since then things have settled down a little.  In Ironforge a glitch has meant that the rifts don’t materialise, the city is secured easily and quickly and portals are up in minutes while in Stormwind or Thunderbluff it is not uncommon for numbers to be few and the defense to take more than the required hour.  It is easy to be caught up in the excitement of the event though for some it is merely a tiresome interruption of normal game play.  Love it or hate, the cataclysm launch event is here with a vengeance – offering new epic fights, new 78+ boss encounters with 251 gear drops, new achievement and new quests detailed as follows:

Fighting for our cities

In this recurring event, the elementals finally unleash their fury on Stormwind, Ironforge (Alliance), Orgrimmar and Thunderbluff (Horde).   Rifts are formed in the different districts of each city from which emerge 80 elemental elites trapping many of the citizens (NPCs) of the city and crushing any low level player who ventures too close.  To defend the city, players need to secure the different districts, defeat and clear each district of the rifts and rescue all the trapped citizens.  Once this is done, portals to Elemental Invasion bosses will be available for the next 30 mins for players 78+.  It is possible to queue for the bosses by either clicking on the portal or using the random dungeon finder.  The loot drops are level 251 (equivalent to ICC10 at normal difficulty). Attacks occur roughly every 2-3 hours and last up to an hour (depending on the speed of the defence). There are three phases:

Phase One:

  • City wide announcement of impending attack is made seconds before the actual attack. Citizens (NPCs) begin fleeing the city.
  • All normal city functions are cancelled (i.e. access to banks, auction houses, trainers, deep run tram).  It is still possible to fly, walk or use some portals into the city.
  • Earthen ring mages(NPCs) set up portals set up so that lower level players can evacuate the city.  The portals transport players to just outside the city. Alternatively, lower level players can hearth or hide or join in the fun at their own risk.
  • The first task is to secure the different districts within the city (eg using sandbags in Stormwind, structural supports in Ironforge, barricades in Orgrimmar and Thunderbluff).  Large green downward arrows indicate the source of bags, supports or barricades while red arrows show where the items need to be placed. Once this is completed the second phase can begin.

Phase Two:

  • To free trapped NPC citizens search the different buildings and surrounds in a district and activate the totem (pick it up from Earthen Ring emissary) on the trapped citizens.  Players can receive a stacking 1 minute speed buff (first responder) for securing the city or freeing citizens.
  • There are usually 2-3 rifts per district and (about) 6 districts per city.  The rifts cannot be directly attacked but can be destroyed by taking down the 32 Elite elementals at the rift (each elemental that dies reduces the life of the rift).
  • Each city has 2 kinds of elementals i.e. wind & water in Stormwind and Thunderbuff and earth & fire in Ironforge and Orgrimmar.  (All four kinds of rift need to be destroyed for Tripping the Rift Achievement – see below.)
  • Engaging elite elementals will give a related hour long buff.

Phase Three:

  • Players have an hour to secure all districts within the city.  Only when the city is secured will four portals to two different Elemental Lords open for the next 30 minutes. Each faction city has access to two different bosses (making a total of four bosses available – Ambasdor Flamelash in Blackrock Depths, the Princess in Maraudon, Ghazilla in Zul Furrack and in ) with a different loot table.
  • Once a dungeon group (5 players) is formed you will be transported directly to the boss fight.
  • The bosses are 81 elites with a number of adds.  Remember to pick up the quest from the quest giver near the portal point (each instance has a related quest available once only/daily).  The bosses are not pushovers but the whole encounter does not take long and it is possible to queue for one or two more encounters (with the same or different boss) before the portals come down and life is returned to normal.

The event is epic in scale and opens up the possibility of some great gear for 78+.  While it is not necessary to form a raid group for the defense, there are advantages in doing so – with raid buffs, easier healing and more coordination.  Certainly, a raid sized group will be necessary to secure the city within the time limit.

Achievement

Tripping the Rift This achievement requires defeating four different kinds of elementals rifts (earth, fire, air, water) during the Cataclysm launch event.  The rift is destroyed by eliminating the elementals spawning from it (each elemental killed reduces the life of the rift).  It does not matter for the achievement whether the rift is one of the elite 80 elementals in the cities or rifts that spawn across the different regions of Azeroth and Outlands (every 2-3 hours for 10 minutes) during the event.   Mysterious Objects only drop when you defeat a rift at your level.

Quests

The quests unfolded over the last week and provide the storyline for the elemental invasion.  The quests give good rewards (gold, experience, reputation).

Lead in Quests:

A Gathering in Outland – an Earthen Ring Emissary in one of major cities sends you to speak with Gavan Greyfeather (Alliance) or (Horde) at the Throne of Element in Nagrand.  There is no follow-on quest (as yet) and the quest is available to players level 58+.  While at the Throne of Elements you can witness an exchange between Thrall (Go-el) and the Earthen Ring where Thrall is urged to give up leadership of the Horde as Warchief.

What’s Shaking in Ironforge /What’s Shaking in Orgrimmar Sends you to speak to Stormcaller Myira in Ironforge (alliance) or Earthmend Orsala in Orgrimmar (Horde).  The Elements Cry Out Sends you to speak to near the bank in Trade District in Stormwind (alliance) or Erunak, the Earthen Ring emissary in Orgrimmar (Horde).

Quests in Ironforge and Orgrimmar:

Subduing the Elements (the follow on quest) given by Myira in Ironforge or Erunak in Orgrimmar requires drinking an elemental sapta to see agitated elementals and “pacifying” 20 of them with the provided totem.

Quests in Stormwind and Orgrimmar:

-          Tablets of the Earth (Alliance) or Tablets of Fire (Horde) – the earthen ring emissary asks you to find out what has happened to the missing courier from Northrend – Courier Tormun is on south-west end of Stormwind harbour while Durak Flamespeaker is roughly between Rocktusk Farm and the western zeppelin tower.  Speak to the courier who will then ask your help to defend the Tablet against the Twilight Hammer.  Click on the glowing crystal deployed by the courier.  This will give you a special task bar that enables you to fight four or five waves of different elementals that come through three portals.  Use fire against water, water against fire, tremor against earth.  Once you have successfully defended against the twilight attacks, the Twilight Seeker will leave and the tablet fragment will spawn.  Click on tablet to loot.  The tablet is able to be looted regardless of whether your toon participated in the defence or not.  Hand the tablet to Advisor Belgrum in Ironforge (Alliance) or Torek in Orgrimmar (Horde).

-          Prophecies of Doom – listen to speech of Twilight Doomsayer found in Old Town (Stormwind) or the Drag (Orgrimmar) and loot the 3 different pamphlets at 3 of the Twilight gatherings.  To listen to the speech click on one of Doomsayers and click “I will hear what you have to say” then wait a few minutes while s/he completes the speech.  The alliance need a lead in quest Speak to Captain Anton as Anton is in the Stormwind Keep while Torek is standing right next to the Earthen Ring Emissary.

This quest opens up a questline:

o   Sign of the Times – put up 5 posters countering Twilight propaganda. Look for posts and downward pointing blue arrows in the main thoroughfares.

Now two quests become available at can be completed concurrently:

o   The Missing – speak to four named cultists in the Twilight camp either near Mirror Lake outside Stormwind (alliance) or Jaggedswine farm outside Orgrimmar (Horde).  There is no follow on quest.  (Note to alliance players cultist Lethelyn is inside the building next to overseer Sylandra).

o   Infiltrating the Cult – Join the cult by clicking on the box at the feet of one of the Twilight Doomsayers.  Go to the Twilight camp, put on the twilight recruit robes, and speak to overseer.

o   Spreading the Word – equip the placard with the Doomsday message and go to three designated points (for alliance – Westbrook Garrison, town square in Goldshire, in front of General Marcus Jonathon in Valley of Heroes in Stormwind; for horde West Zeppelin Tower, East Zeppelin Tower and Razor Hill.)

o   The Master’s Plan – listen to the speech by projected image of Cho’gall, leader of Twilight Hammer.  As far as I can determine, this is a timed event occurring every few minutes or so.  A line of twilight cultists will enter the area, form a semicircle and summon the image of Cho’gall.  Cho’gall will then deliver the speech at the end of which you will get credit for listening and the cultists form up a line and leave.  Return to the Overseer to hand in the quest.

o   The Doomsday Plan – the overseer will ask you to take elemental devices to the city (to destroy it) but instead you take it to Anton (Alliance) or Torek (Horde).

o   Thwarting Twilight’s Hammer – Anton or Torek asks you to destroy 5 elemental devices found around the city.  These are the slowly spinning hourglass objects.  Click on the device to activate it and then defeat the elemental that spawns – as often as not behind you.  These are relatively easy to defeat as they scale to the level of the player (one level below the level of your toon).  Don’t forget to replace the Twilight recruit robes with your normal chest piece if you haven’t done so already.

o   Warn King Wrynn (Alliance) / Alert Our Leaders (Horde) – report what is happening to King Wrynn (Stormwind) or Gorrosh Hellscream (who is in charge in Orgrimmar while Thrall is in Nagrand.)  You will be proclaimed a hero (as well as the usual rewards of gold, experience if relevant, and reputation).  In Phase 2 the quest lined ended here.

-          For the next series of quests speak with Justine Demalier near Auction House (Stormwind) or (Orgrimmar).

o   Show Me Your Papers – take King or Hellscream’s speech and read to the citizens (NPCs) collecting outside the gate of the city.  Then search 5 of the citizens (by clicking on NPC) and waiting for the scripted dialogue to finish – two or three of which will have suspicious material on their person and will be arrested by the guard.

o   Arrest the Infiltrators – arrest 5 Twilight infiltrators and question a detained infiltrator.  The infiltrators are stealthed twilight cultists scattered around the city that are easy enough to see once you know what you are looking for.  Their clearly visible candles mark their positions.  Collect five infiltrators (once manacled the infiltrators will follow for up to 5 mins) and take to the Stockades outside mage district (Alliance) or Ring of Valor in north-east corner of Valley of Honor (Horde).  Then question one of the detained cultists at the back of the Stocks (Alliance) or standing to the left of Warden Gartok Ragefist in the entrance to the Ring of Valor – as the bulk of the detainees in the arena area are inaccessible (Horde).

o   Back Under Cover – go back to the Twilight cult overseer.  Remember to don your recruit robes and ask the overseer for the Book of Incantations (“It’s good to be back overseer.  I want to help carry out the ritual”).  Once you receive the book, practise the speech in front of the altar.  Then return to the overseer.

o   I Said the Words … – the overseer sends you to complete the final ceremonies to invite the elements in to destroy the city.  Instead go to the three designate areas and disrupt the ceremonies.  The cultists can found in the upper terrace of the Drag near the Inscriptionist trainer, outside (eastern side) of the Hall of the Brave in Valley of Honor and near Westgate for Horde. They can be found in the house on your right as you enter the area with the moonwell in the Park, the Argent Dawn room next to the City Hall in Cathedral Square and in the large hall near the engineering trainer in Dwarven district for Alliance.   I love the dialogue:

“Ancients of wheat and water, I have peppered the way for you.  Come forth and glaze Stormwind” “You fool, this is a ritual not a recipe!”

On returning to Justine or Torek, you will once more be proclaimed an excellent example to follow.

These series of quests are, on the whole, straightforward and, with the exception of a Gathering in Outland, available to players of all levels. The quests are clearly parallel in Horde and Alliance though the Horde quests are nearly all centred on Orgrimmar while Alliance quests are much more geographically spread out both within Stormwind and between Stormwind and Ironforge.

With the recent deluge (excuse the pun) of films about earth shattering disasters and world ending events (Independence Day, Asteroid, Deep Impact, The Day after Tomorrow, Quarantine, H. G. Wells’ the War of the Worlds, 2010 to name just a few) catastrophe and cataclysm seem to be part of the post-modern psyche. Ironically the end of all things makes thrilling entertainment – even though most of us  would hardly wish to experience such traumatic events in real life.

While I can sympathise with the angst of some lower level players that the major cities become war zones every 2-3 hours – the pre-cataclysm quests are well worth pursuing for players of all levels between the invasions.  And during the invasions it is still possible to access auction houses, banks, trainers, dungeons, battlegrounds and quests in the other cities – unlike during the Zombie plague where no area except the most remote was immune from unpredictable zombie invasions that brought everything and everyone to a standstill.  The plague was overwhelming (the highest level player would eventually be defeated), random, deliberately spread by many players and almost impossible to escape.  Despite the current cataclysmic events in four of our cities,  players can choose to participate or not and, in Darnassus, Exodar, Silvermoon City, Undercity, Shattrath and Dalaran and all the outer regions life goes on almost as normal … for now at least.

erwhelming (the highest level player would eventually be defeated), random, deliberately spread by many players and almost impossible to escape. Despite the current cataclysmic events in four of our cities, players can choose to participate or not and, in Darnassus, Exodar, Silvermoon City, Undercity, Shattrath and Dalaran and all the outer regions life goes on almost as normal … for now at least.

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