
Last year during the Lunar Festival, my main really struggled with the Red Rocket’s Glare and Frenzied Firecracker. She managed to achieve Elders of Northrend though only level 70 at the time (not without difficulty and determination) but with typical latencies in the 500s these two eluded her. My major fear was that this year she would be left with just these two achievements shy of the violet proto-drake
. With a bit of research and experimentation I’ve now been able to get both achievements on six of my characters (woohoo) though my latencies haven’t changed significantly. So my tips for those finding these achievements almost impossible are:
- Reduce your latency as much as you can by temporarily deleting add-ons, reducing your video settings to the minimum, shutting down other programs that might interfere etc. (Obviously faster internet or extra RAM can help too … ).
- Choose your time and place – that is low-populated areas at less popular times (between 2-5am server time, certain week nights etc). Isolated or little travelled areas are ideal. However, the Red Rocket’s Glare requires a rocket launcher so, unless you are or have a friendly engineer with a rocket launcher, Darnassus or Exodar are good choices at the right times. I kept my eye on the latency (mouse over computer icon on your toolbar) and on the rare occasions it dipped below 400 ms I took the opportunity to fire away – whether it was in the wilds of Desolace or an isolated stretch of Dragonblight, whether it was deserted Darnassus, Exodar or even Ironforge. Parking your toon at the cluster launchers & then alt-tab-ing out of WOW for several minutes seems to reduce latency for a period long enought to launch those rockets.
- Increasing your haste or speed with potions, spells etc may help.
- Buy plenty of rockets so you don’t have to keep running back to the vendor (perhaps 20-40 of each).
- Put the rockets at the beginning of your tool bar (number 1 or 2 position).
- Track the achievements – this puts a timer up.
- For Frenzied Firecracker use first-person view angled down so about all you see is the patch of ground where you will be clicking.
- Spam away – with an eye on the timer. In the case of the red cluster rockets hit the number key you’ve linked the rockets to as fast a possible. In the case of the firecrackers hit the number key and click the mouse simultaneously and as fast as possible. Some recommend looking at your cool down and trying to time it – and I’m sure it does work for some but higher latencies would make timing more difficult, checking your timer becomes distracting and just a microsecond hesitation will put you out of synch – and you will have to start all over again.
- If you go over time, stop, allow the timer to reset and start again (or do it again later). If you don’t, the timer will keep going and will show the overflow attempts (eg 2/10). While it might appear that the timer is broken the real problem is not firing off enough fireworks before the timer resets.
- Don’t sweat it – just take your opportunities as they come, don’t give up but do keep your perspective. There are other titles, other drakes …. life’s too short to get too frustrated over a bunch of pixels.
- Good Luck – and Congratulations
Kharin

History: Ahn’kahet is the original location of Azjol-Nerub and home to the Nerubians. While the upper kingdom was overun by the undead following the War of the Spider, the Nerubian rebels escaped to the Old Kingdom and its halls remained largely untouched by the scourge until recently. However, in digging too deep they encounted at the subterrean heart of the Kingdom the hostile Faceless ones who are under the dominion of the imprisoned Old God, Yogg-Saron. An earthquake then lilfted the Old Kingdom closer to the ground, exposing it to attacks from the Scourge. Now old Nerubians, scourge and servants of the Old Gods fight for control of the Old Kingdom.
My first inkling of change was the small booth festooned with pink hearts and bunting, attended by two goblins, Kwee Q Peddlefeet and new quest marks. The second was the heart hovering over my hunter’s head. I picked up the two dailies and new quest, and made a bee-line to the innkeeper to buy my perfume and tokens. Confused, I drew a blank – no heart over the innkeepers head and no love tokens, cologne or perfume on sale. Guards and other NPCs, with or without hearts over their hearts, were steadfastly pragmatic with no sign of potential romantic entanglement.
When, in mid-2008, Blizzard announced that they were introducing achievements, many players speculated about what rewards, upgrades or advantages these would bring. After all, we werealready primed to grind or farm for higher levels, for gear upgrades and enhancements or for much coveted gold. For the most part achievements have brought ephemeral, less tangible rewards – a flash of light, a distinctive sound and visible announcement of achievement to player, guild and nearby players; a probable “gratz “ (shorthand for congratulations) from fellow guildies and a warm feeling of accomplishment.
Over the years, my brother has introduced me to a number of fantasy games and had often shown off the wonders of his latest favourite. This one, more than all the others, drew me in with its rich colors, enticing landscapes, strange characters and different levels of discovery. I soon graduated from looking over his (and his wife and daughter’s) shoulder (and interrupting them with questions) to occasionally getting the chance to play a couple of toons of my own (a night elf hunter and druid). I loved it. The joy of exploring new landscapes, of gaining skills and levels, of solving puzzles left me thirsting for more. These first glimpses and occasional short forays into the elfin forests of Teldrassil were my first introduction to the fascinating, wonderful, ambiguous and sometimes frustrating, world of Azeroth.