
The World Explorer title and tabard (for exploring Northrend) is one of the simplest titles to earn. In real life, I love to travel to distant and exotic places – to explore different landscapes, places and cultures. One of the things I love about WOW is the variety and beauty of its diverse landscapes some which bring back memories of savannahs and semi-desert lanscapes of my childhood while others have a more alien beauty. So exploring different areas has always been part of the fun. However, it was the seasonal events that really got me started towards the World Explorer title – first when my main (then in her 40s) made her determined (and suicidal) push to Light’s Hope Chapel, Eastern Plaguelands to complete Trick and Treats of the Eastern Kingdoms, and then when she (having just made 70) made a even more determined attempt to reach Frost Hold, Bouldercrag’s Refuge and Tunka’lo Camp in Storm Peaks to complete Elders of Northrend. Both attempts were successful though the attempt to get to Frost Hold without a flying mount took the most tries (an understatement LOL). Having reached Elder Fargal in Frosthold she was inspired to finish exploring – gaining the title at level 73.
With patch 3.2.0 introduced last year (2009), this achievement has become easier now that flight in Outlands is available at 60 and cold weather flying is available at 68 if at least one other alt is at 80 on the same realm (through the purchase an account bound book from Hira Snowdoawn at Krasus landing, Dalaran). Otherwise, cold weather flying is available at 77 for the appropriate amount of gold. So once players reach 77 (or 68 on alts) this achievement is just a matter of taking the time to travel. It can however be achieved much earlier. Tenen, a Dwarf Warrior (Moon Guard realm) gained the World Explorer title at Level 17 (a level he achieved entirely from exploration – no quests, pvp or mob kills etc)!) Tenen did receive help from other players who at times escorted him through areas or summoned him to inaccessible places in Outlands impossible to reach without flight.
None of my toons have been this dedicated though my druid got the title at 69 (just before the level for Outland flying was lowered – druids at that time got flight form at 68) and my priest at 65 (she actually had explored all Northrend, Outlands, Kalimdor and Eastern Kingdoms with a single exception at 63 – but then had to wait til 65 to be able to fly to the Isle of Quel’Danos.) As my priest was running through the Argent Tournament I suddenly realised she was the subject of general chat – what was a 61 priest doing at the top of Icecrown? Most thought I must be a gold farmer – though why one would farm in Icecrown on at 61 toon I’m not too sure – while one lonely voice suggested I might be exploring. All in all, I had lots of fun going were no level 60 toon had gone before (well not many at least.J)
So if you want to explore – you don’t have to wait to 80, though of course you can. My suggestions would be: Read more »



History: Ahn’kahet is the original location of Azjol-Nerub and home to the Nerubians. While the upper kingdom was overun by the undead following the War of the Spider, the Nerubian rebels escaped to the Old Kingdom and its halls remained largely untouched by the scourge until recently. However, in digging too deep they encounted at the subterrean heart of the Kingdom the hostile Faceless ones who are under the dominion of the imprisoned Old God, Yogg-Saron. An earthquake then lilfted the Old Kingdom closer to the ground, exposing it to attacks from the Scourge. Now old Nerubians, scourge and servants of the Old Gods fight for control of the Old Kingdom.
My first inkling of change was the small booth festooned with pink hearts and bunting, attended by two goblins, Kwee Q Peddlefeet and new quest marks. The second was the heart hovering over my hunter’s head. I picked up the two dailies and new quest, and made a bee-line to the innkeeper to buy my perfume and tokens. Confused, I drew a blank – no heart over the innkeepers head and no love tokens, cologne or perfume on sale. Guards and other NPCs, with or without hearts over their hearts, were steadfastly pragmatic with no sign of potential romantic entanglement.
When, in mid-2008, Blizzard announced that they were introducing achievements, many players speculated about what rewards, upgrades or advantages these would bring. After all, we werealready primed to grind or farm for higher levels, for gear upgrades and enhancements or for much coveted gold. For the most part achievements have brought ephemeral, less tangible rewards – a flash of light, a distinctive sound and visible announcement of achievement to player, guild and nearby players; a probable “gratz “ (shorthand for congratulations) from fellow guildies and a warm feeling of accomplishment.
Over the years, my brother has introduced me to a number of fantasy games and had often shown off the wonders of his latest favourite. This one, more than all the others, drew me in with its rich colors, enticing landscapes, strange characters and different levels of discovery. I soon graduated from looking over his (and his wife and daughter’s) shoulder (and interrupting them with questions) to occasionally getting the chance to play a couple of toons of my own (a night elf hunter and druid). I loved it. The joy of exploring new landscapes, of gaining skills and levels, of solving puzzles left me thirsting for more. These first glimpses and occasional short forays into the elfin forests of Teldrassil were my first introduction to the fascinating, wonderful, ambiguous and sometimes frustrating, world of Azeroth.